In thinking and talking about why we make art/sculpture/programs it seems like I’ve continually run into similar questions. Questions that are rooted in the desire to find meaning, direction, or justification for the art. While one might think of this as more ideological exercise than useful discussion, I think there’s value in the wrestling with questions of motivation and function. “Why” and “for what” help to focus the creator in the process of finding the path for a particular project. To that end I think there are six statements that I’ve heard time and again in talking with other makers, performers, designers, and the like.
Six Statements of focus:
- The act of creation is about
- The aesthetic experience is
- The function of the object/art/program is
- The proof is in
- Value is derived from
- The meaning of the object/art/program
How a discipline finishes the above statements can help to illustrate how their practitioners are encouraged to think of the world, and their contribution to their particular field. As a disclaimer, I don't think think any of the following observations are good or bad. These are my observations about how new and developing artists in these respective fields are encouraged to think about their work, and the process of making their work.
The Artist / Sculptor’s Method
- The act of creation is about is the exploration.
- The aesthetic experience is both in the artist's method and in the viewer's observation.
- The function of the object/art/program is inconsequential; the suggestion of an function is just as powerful.
- The proof is in the critique of the work by an outside artist who is successful.
- Value is derived from the act of creating something new; if the art is successful or not is in some ways inconsequential so long as the artist is being pushed to deepen his/her methods and unique style.
- The meaning of the object/art/program can be explicit, implied, or absent; this is the maker's choice, and they are in no way bound to create a piece that has specific meaning.
The Programmer's Method
- The act of creation is about novelty and newness.
- The aesthetic experience is secondary to the methodology in the programming.
- The function of the object/art/program even if inconsequential must be based on logical rules.
- The proof is in the procedural methodology; further, the proof is in the object / program's reliable operation.
- Value is derived from efficiencies and brevity (of the code).
- The meaning of the object/art/program is allowed to be absent, or so abstract as to be invisible.
The Media (Theatrical) Designer's Method
- The act of creation is about conveying a message or feeling.
- The aesthetic experience is primary to the work, and should have a purposeful relationship to the world of the production.
- The function of the object/art/program is help tell the story of the production or performance.
- The proof is in observer and the actor's relationship with the media.
- Value is derived from the purposeful connection or disconnection of the art / program / work to the world that it exists inside of the play or performance.
- The meaning of the object/art/program can be abstract or didactic so long as it is purposeful.